#CRY OF FEAR GAME PLUS#
When it comes to the armory, one thing you have to know about the pistols and rifles is when reloading make sure the magazine is fully empty as the bullets within will be lost, except for the shotgun, indeed a nice touch for a decent challenge in the difficulty you play but some of these firearms will have less usage due to how scarce the ammo can be which isn’t an ammo box rather the magazine of the specific weapon and with the ability of dual wielding comes some cost since you neither can reload nor use a light source, except when using a light source plus the weapon or found the Glock’s tactical flashlight and there isn’t much to be said about the AI which executes its job correctly while being clunky at times.įor a psychological horror game taking inspiration in ‘’Silent Hill’’, its visuals made and updated by the legendary GoldSource engine surpassed my expectations for how decent the textures are and as you may notice some of the infrastructures and spaces are inspired by the real life buildings, it even achieves this type of realism by the creator photographing the walls in the area, such as the Metro, the Harbor College and the Apartments as prime examples, it contributes for the thought of how abnormally normal it looks while devoid of human life which successfully creates a sense of paranoia and claustrophobia both with the lingering monsters hiding in this environment and the limited movement the space provides thus striking the distracted player to its senses.īiggest question of them all, would I recommend it? First off, this game is not for majority of the general public as it packs a punch with some sensible topics such as depression and suicide and secondly, this is a beautiful, underrated masterpiece which viewed from both an ignorant and an acknowledgeable mind still delivers an impactful message about mental health. Starting with the basics, the controls and its sensitivity are moderately good, the dodging mechanics, which is used by either double clicking the WASD keys or pressing ALT and the WASD depending on the direction, is effective in spite of on the double clicking part, some sudden involuntary movement can affect a bit of the platforming involved, furthermore, the option menu despite being useful its only issue is the visual settings and most presumably the gamma setting does not work, so for any changes in that regard, go for the command’s list. Fortunately, there’s extra unlockable content for the extra rerun value by completing the game on all difficulties or finding certain objects through the gameplay which gives you special weapons, outfits, an extra game mode and developer’s commentary although co-op can only be played through Hamachi nowadays, it offers a couple of campaigns as well as a gamemode called ‘’holdout’’ with some maps, the objective is to fight against the enemies to lower a timer.īack in my day, the only way I could spend my time was being the curious kid discovering the wonders of Internet and when I discovered PewDiePie playing ‘’Cry of Fear’’, it was quite the nightmare fuel for little young me although captivating enough for years later to write this review. Unfortunately, for a game packed with content, there isn’t Steam achievements. With a title such as this game, you may never expect how it looks, right? Made in the legendary GoldSource engine, the scenario varies from the streets of Fäversholm to Kirkville still maintaining and unravelling through the dark night and lifeless aesthetic combining the nightmarish and distorted segments through tight corridors and small open spaces as the soundtracks covers a layer of suspense setting its ambience for the player’s immersion.
#CRY OF FEAR GAME MOD#
Buried in the time sands of Steam, gleams ‘’Cry of Fear’’, started as an Half-Life 1 mod to a free, single-player and co-op, psychological horror game, stealthily preying on your fears and skyrocketing your anxiety with jumpscares and nightmarish creatures through the dark world that is Simon’s mind with a single main objective along some obstacles.Īs usual, the controls are keyboard and mouse and the menu is presented in two ways, a 2D and 3D version which is a recommendation amongst other options for low spec computers or for smoother experiences although some options cannot be accessed in the 2D menu, furthermore, featuring 4 difficulties with a small variety of melee and firearms for a slow pacing combat system plus dodging mechanics and puzzles to engage with many endings to twist your head, better bring some diapers and any hand-held light source you grab is your best friend.